Lara Croft Tomb Raider: The Prophecy (GBA)

£9.9
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Lara Croft Tomb Raider: The Prophecy (GBA)

Lara Croft Tomb Raider: The Prophecy (GBA)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Realistic graphics: the player will find himself immersed in huge realistic environments with graphics of exceptional quality on this console. Dying in this game is rather frustrating as it has 2 major consequences. The first is that you have to restart the current level from scratch. This isn't an issue on early levels, but when you get to the longer levels that are littered with spikes and bottomless pits, it also takes away the game's portable appeal.

Platforms: Microsoft Windows, Sony PlayStation 2, Sony PlayStation 3, PSP, Xbox, Xbox 360, Nintendo DS, Game Boy Advance, Nintendo GameCube The second consequence of dying is an even bigger issue. The game takes all the items you have found (excluding statues and guns) off you, instead starting the player with a pre-set loadout on each level.Those aren't the only reasons why the game looks terrific. Thanks to the use of 3D character models, all of Lara's actions are full of animation. The way she runs, jumps, and lands never feels choppy, which gives you a very realistic sense of movement. At the same time, her shadow reacts to whatever it is she's doing at the time, as well as to features in the environment such as bright lights or obscuring walls. The game uses a tilted 3D perspective that is most commonly seen in handheld role-playing games, but the overall effect works wonderfully here. The environments themselves are pretty large and hold secrets in every direction--which includes the vertical plane, in addition to the four standard directions. There are numerous occasions when you'll have to scale multiple platforms upward just to progress to the left or right. If there's any complaint to make about the graphics, it's that the environments don't exhibit as much detail or animation as the characters, and that the enemies tend to repeat more often than you'd like. Climb up and use Lara's hands to walk across. Tomb Raider: The Prophecy is an action-adventure video game released in November 2002 for the Game Boy Advance, part of the Tomb Raider franchise. It was developed by Ubi Soft Milan, and published by Ubi Soft under license from Eidos Interactive. SPIKES. The main annoyance of this game are the cheap deaths and the biggest culprit of this are the spikes. Spikes were the main cause of death during my playthrough, the hit detection on them is extremely sensitive. This means that if you brush up against the side one it will be lights out, since they are a one hit kill. A flashing 'Select' icon on-screen tells when to look in the inventory for a specific item. (For details, see Inventory, below.)

Used with the control pad to make Lara run faster. See Long Running Jump (last in this section) and Sprint Bar (below). Gameplay [ edit ] Lara Croft faces off against a skeleton warrior in King Heort's Tomb. Her health and choice of weaponry is visible in the top right. Health Bar - This bar is displayed at the top right of the screen (only when Lara has weapons drawn or is taking damage). It shows how much health she has left. When the bar is depleted, she dies. Collect and use medipaks to restore Lara's health. (See Inventory, below.) But keep in mind that Lara's health is restored at the beginning of each new level, so don't waste medipaks near the end of a level.To go to the inventory screen, press Select. Use the Control Pad left/right buttons to view each of the items in inventory. When the item you want is centered, press A to use or equip it (and return to the game) or press Select to return to gameplay without using anything. The game is paused while on the inventory screen. The isometric design of this game is very ambitious and a little off putting at first. Despite my early reservations the isometric design really works. While there were a few deaths caused by misjudging a jump, it wasn't as common as I was expecting. Instead the isometric levels allow for a playground to utilise all of Lara's skills. Apart from beautiful environments, Legend featured the right balance of action and puzzles. However, the puzzles weren’t as challenging as those in some of the earlier games, and the combat could get stale and started feeling very simplistic after a while. After the poor reception of The Angel of Darkness, the Tomb Raider IP was handed over to a new developer, Crystal Dynamics. As expected, the new team had a fresh perspective, and they delivered a game that successfully breathed new life into the franchise. We’re talking about Tomb Raider: Legend.



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